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PROJECT 15:
CREATING AND EDITING MUSIC ON YOUR COMPUTER

(Sound Forge XP 4.5)

Objectives

Directions

  1. Read through the hands-on tutorial to gain an overview of the process
  2. Follow the hands-on tutorial, step-by-step, to experiment with various prerecorded music and sound clips
  3. Digitally record some live music and/or sound on your own
  4. Use the Worksheet for Project 15 (see below) to record your work.
  5. Submit the completed Worksheet with the Evaluation Form for Viewport VII

Software


Project 15 Guidesheet

Introduction

Project 15 is designed to show you how software like Sound Forge XP can be used for desktop digital audio editing (DTP) to produce a wide variety of digital speech, sound effect, and music clips. Sound Forge XP will let you record, edit, and transform digital audio in many very sophisticated ways with very little effort on your part.

If you have not done so, take time to read the modules in Viewport VII on music sampling and digital audio. The data concepts in Module 25 (and earlier in Module 10) will be very helpful for you especially for terminology.

We have provided a folder of short digital audio clips. Look at the files in the "sndproj" folder shown below. Notice the extensions on the files. These are all different file types for audio and audio compression.

Here briefly is the application of each audio file type:

wav

DOS or Windows sound files

aif

Audio Interchange File Format (AIFF)

au

ULAW sound format commonly used across the Internet - (pronounced 'mu-law' audio files as the U is really the Greek mu)

Sound Forge, like many good sound editing software, will read and convert many different files types.
Let's begin. There are six steps to the tutorial on the use of Sound Forge.

Steps:

  1. Finding Your Way Around Sound Forge
  2. Copying, Pasting, and Cropping a Digital Audio Clip
  3. Fades, Amplitude, and Envelope Editing of Digital Audio
  4. Combining Audio Clips by Manipulating Tracks
  5. Reverb, Echo, Equalizing, and other Digital Audio Goodies
  6. Recording Your Own Digital Audio Clips

Return to the project menu


Step 1: Finding Your Way Around Sound Forge

Take a look at the Sound Forge window below:

Before we start messing around with this sound clip, we will examine one other feature of Sound Forge. Go to File => Properties.  When the new window appears, click on the Format Tab as shown below.
 

This dialog box gives you some key information about this sound clip. The sampling rate is 8 kHz and the sample size is 16 bits. The sampling rate could also have been 8 kHz, 11 kHz, 22 kHz, or 44 kHz. The sample size could also have been 8 bits. What rate and size you select is always a trade off between the quality of the audio you want and the size of the audio file. See Module 25 in the EMT textbook for more information on this.

(Note that the "Summary" tab is grayed out.  The summary tab allows you to annotate or more importantly "Watermark" your sound file.  You can place vital information such as copyright info, engineer info etc...  Unfortunately, this is only available with Microsoft PCM *.WAV formats.)

Check yourself off on the Project 15 Worksheet when you have completed all of the work for Step 1

Return to the project menu


Step 2: Copying, Pasting, and Cropping a Digital Audio Clip

It is time to start experimenting with the toolbar and the features of a sound editing program like Sound Forge XP. The sound clip that you currently have loaded into Sound Forge is a clip from a recording of Northwestern University's Marching Band (purplepg.aif).

Place the mouse cursor anywhere over the graphic representation of the sound clip.  You will notice that the cursor now changes to an "I - beam" tool.  Click and drag over any section of the clip to select a smaller portion of the sound file.  Now, take a close look at the transport buttons above and below the sound clip.  The upper and lower bars have similar but different functions.  The upper transport controls are for more global control of the sound file, while the lower controls are more specific to the sound file.

Upper Controls

The button functions are described from left to right:
 

Record

Begins Recording.

Play All

Plays the entire sound file 

Play

Plays a selected portion of the file  (If nothing is selected it plays all)

Pause

Pauses Play

Stop

Stops Play

Go to Start

Jumps to Start of sound file

Rewind

Rewinds file (scrolling manner)

Fast Forward

F. Forwards file (scrolling manner)

Go to End

Jumps to End of sound file


 

Lower Controls

Go to Start

Jumps to Start of sound file

Go to End

Jumps to End of sound file

Stop

Stops Play

Play (Normal)

Works like Play button above

Play (Looped)

Plays selected portion in loop mode  (If nothing is selected, this will loop the entire file)

Experiment with the transport toolbars to see for yourself how they work.    When you feel you have a good idea of their functions and how to play selections from a larger sound clip, make sure you have the file "purplepg.aif" open and proceed to the tutorial below.

Check yourself off on the Project 15 Worksheet when you have completed all of the work for Step 2

Return to the project menu



Step 3: Fades, Amplitude, and Envelope Editing of Digital Audio

For this step let's begin to explore many of the powerful tools that sound editing software provide. We will load the "salsaton.aif" file from the "sndproj" folder and experiment with tools that let you control amplitude.

Check yourself off on the Project 15 Worksheet when you have completed all of the work for Step 3.

Return to the project menu


Step 4: Combining Audio Clips by Manipulating Tracks

We will now show you how to work with tracks in a sound sampling program. In Sound Forge, you can edit and manipulate audio information in the two channels of a stereo recording as if they were two tracks. In the "sndprog" folder there are two files: "waterfal.wav" is a penny whistle recording and "voice.wave" is a recording of spoken voice made on the computer with a microphone. Both recordings are WAVE files meaning they were recorded on a Windows/PC computer.

Follow along:

Hint: Drag the cursor over the two tracks of the WATERFAL file. It is an I-beam cursor. Notice how it will add an L next to the I-beam or an R when the cursor is over the Left or Right track. To select only a single track for playing or editing, move the cursor until it has an R or L and then click in the track.

Check yourself off on the Project 15 Worksheet when you have completed all of the work for Step 4

Return to the project menu


Step 5: Reverb, Echo, Equalizing, and other Digital Audio Goodies

In Step 5, we will experiment with some of the other special effects.

Load in the original waterfal.wav sound file for your experimentation.

Check yourself off on the Project 4 Worksheet when you have completed all of the work for Step 4

Return to the project menu


Steps 6: Recording Your Own Digital Audio Clips

One powerful feature of digital audio editing software is the ability to record your own sounds, voice, and music. To do this from Sound Forge XP you will need to connect either a tape recorder with recorded music or a microphone to the computer through the PC's sound card. How to do this varies widely from PC to PC. Check your computer user manual for more instructions as well as the Sound Forge Help built into the software. We will cover recording from CD audio discs in the next Guidebook project, Project 16.

To record a sound clip in Sound Forge:


 
 

When you click on "New" in the previous window, this window will appear allowing you to configure the defaults of the sound file you are about to record. 

When you are finished making the changes click "OK" to get back into the record window.

To start recording, press the Record button on the dialog box shown above to activate the recording process. Check the Monitor Input if you want to see some recording levels.  (To monitor the levels that you are about to record, check the box next to the "Monitor" LED's.)

Be careful, digital samples can take up lots of memory!

Record several sound samples of your own. Try different formats. Be sure to use all of the editing skills you acquired earlier in the project activities to edit and enhance your recording. Crop the file, adjust the amplitude, add a little reverb, etc.
 

Check yourself off on the Project 4 Worksheet when you have completed all of the work for Step 6

Return to the project menu

Happy Sampling.....!


Version 1.0
©1996 David B. Williams and Peter R. Webster
Schirmer Books