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PROJECTS 10 & 11: BEGINNING NOTE ENTRY SKILLS
WITH MUSIC NOTATION SOFTWARE
(Finale98  for Mac)

Objectives

Directions

  1. Be sure that a MIDI keyboard or other device is available and connected to your computer
  2. Open the application "Finale98" from the Finale Folder on your hard drive.
  3. Spend a moment reading the "General Overview" and the "Special Features" files. Each of these provides more information about Finale. The "Finale Tutorial" and "About the Percussion Staff" would be good to read as a follow-up to the Projects 10 and 11 provided here.
  4. Complete the tasks on the Guidesheet.
  5. Print your score and submit your completed project (which will include a text document comparing 2 notation programs, as well as the Finale score) in class.

Software


Project 10 Guidesheet


Finale 98

Finale is a music notation program designed to produce excellent desktop publishing results. It uses simple point-and-click operations for easy note placement, and it provides powerful editing tools for the manipulation of notes, graphics, and text. Finale also communicates with standard MIDI devices for entry and playback and it will also import standard MIDI files from other music software.

This project focuses on using Finale as "electronic staff paper" onto which music, graphics, and text are placed by using the mouse. In addition, Finale's use of MIDI to enter notes in "real-time" or "step-entry" will be covered.

Project 10 focuses on initial data input and structural issues in designing the score. In Viewport V, Module 17, we noted the importance of proper order in terms of the way you use music notation software. This project stresses topics in the Note Entry Stage. Project 11 deals with Careful Editing and Printing stages, including issues of MIDI playback.

Project Menu

There are eight parts to this project:

  1. Setting Up Your Software
  2. Menus and Windows
  3. Finale Score Setup
  4. Adding Notation and Other Symbols
  5. MIDI Playback
  6. MIDI Step-Time and Real-Time Recording
  7. Special Features
  8. Printing a Score and Parts
  9. Final Assignment Specs


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Step 1: Setting Up Your Software

The following setup issues are important for both Projects 10 and 11, although most apply to MIDI issues for Project 11. Regardless of which project you do and in which order, be sure to start with the following:


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Step 2: Menus and Windows

Let's take a quick look at Finale98's menu structure. Besides the Options menu with which we have already worked, check out the others displayed below and in the program itself.
 

The File and Edit menus provide much of the same options as in most programs--i.e. open, close, new, save, etc. "Extract Parts" allows you to print and save the separate parts from a full score.

The View menu contains items that directly relate to you view the screen score.

The Score menu provides options for staves and for score setup, as well as the way text is addressed. It is in this menu that global editing issues are addressed and will come into play during the early stages of setup.
 

The Plug-ins Menu is the newest feature of Finale97/98.  These "Plug-ins" are designed to manipulate the Finale file and quickly do mundane tasks automatically when clicked.

Take a quick look at each of the Plug-ins and make a mental note of what you might plan on using for your own projects at a later date.

Again, each of these items are explained in the on-line help file that ships with Finale98.

NOTE:  The major difference between Finale97 and Finale98 (besides some minor improvements in usage) are the addition of more plug-ins. If you are using Finale97, your Plug-in menu will be substantially smaller.

The Windows menu allows you to open several different palettes from which to choose other options.


 
 

Window 

Description

Window A

Smart Shape Palette

Window B

Playback Controls

Window C

Special Tools Palette

Window D

Simple Note Entry Tools

Window E

Instrument List

Window F

Main Tools

Compare the menu/window setup of Finale to a least one other notation package (it might be wise to at least check out the differences between the Win95 Finale menus vs. the Mac version of Finale98)  Finale98 works equally well on both platforms, however, some of the menu items are moved around and given different names. Note the differences and similarities for future reference.

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Step 3: Finale Score Setup

When opening Finale, the program provides one treble clef staff by default. We will work with this staff arrangement here as basic editing features are explored. In practice, you may want to develop a series of template files for different instrumental and vocal setups depending on your music context.

In this section of the Project, we will explore basic score setup. Follow along with the program and try all these options.

Deleting. Deleting a staff is done simply by choose "Delete Staves" from the Staff menu (you must first select the staff you want to delete by clicking the "handle" box in the upper left part of the staff).

Naming. Naming a staff is important as a beginning step so that you can keep instrumental or vocal score staves clearly identified. Let's practice naming by creating a duet score for flute and trombone.

Connecting. To add still more elegance to the score, you can connect selected staves with a bracket, brace, or both. You can also create a broken bar line connection between selected staves.

With the Text Tool selected, double-click on the screen in the area you wish text to appear.  A small box will appear with a flashing insert cursor inside.  Type the text you wish inside this box and select the Text menu.

You can use the options inside this menu to change the text as needed.

Pay special notice of an option labeled "Inserts".  Pull down this menu and view the list of automatic inserts that can be quickly and easily put into a field.  Many of these items are taken from the File info option under the File menu.

Go to File => File Info and fill in the blank for Title.

Next, create a text box and from the Insert menu select Title.  The title you typed in earlier is placed in this box.  Experiment with the other options to see how they work.
 

As a closing activity for this section and as a foundation for what is to follow, try the following suggestion for creating a Finale score:

  1. Choose a piece of music that has at least a three-line system. Perhaps it might be a piece for solo instrument or voice with piano accompaniment, a baroque string trio, or an excerpt from the woodwind, brass or percussion section of a larger score. Choose something that has meaning for you. You should have at least 16 measures of music.


Set up the first page of your score using as many of the options described above as possible. Work for proper viewing area, keys, clefs, staves, measures, text elements and the like. Set up the score so that you can enter at least 16 measures of music. Do not add actual notation yet! That is next!
 

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Step 4: Adding Notation and Other Symbols

Now it's time to add notation to your score as our final activity in this project. As we explained in Module 17, there are three principle ways that notation is captured in such software: (a) point-and-click using graphic tools, (b) step-time entry using these same tools but with MIDI support for pitches, and (c) real-time entry using MIDI-assisted performance.  Before you begin, make sure you've set up a 3-line document in Finale as outlined in the previous step.

Point & Click (Simple Note Entry)

As a closing activity for this project, enter in all of your notes for one of the staves using the Point and Click method.

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Step 5: MIDI Playback


Setup Tips. If you have set up your system so that you have a multitimbral MIDI device connected to your computer, you are now ready to hear the music played back to you. This process provides an opportunity to "proof-hear" your music and to make aesthetic decisions about music content. We assume here that you have followed the software setup instructions noted above and that your computer is capable of receiving and sending MIDI data. You might also want to do three other steps with your hardware and with Finale:

Basic Playback. There are two ways to hear your score. The first, and easiest, is to simply hold down the space bar (your cursor will change to an ear) and then click in the measure you want to hear. To stop, click anywhere on the screen.

The second way is to use the Playback Controls which can be accessed from the Windows Menu.

When you do this without "setting up" your score for MIDI playback, it's likely that you will not hear the sounds that you want or Finale will alert you that it cannot use the playback device. This leads us to the Instrument List window where all the action is!

Instrument List Window. Now, choose the "Instrument List" under the Windows menu. This reveals something that looks like what is displayed below. Most of the information in this window directly controls MIDI playback. Let's move from left to right and experiment with each column. Be sure to try out each of these options with your own music.


To access the General MIDI library of patches, choose "Open Library..." from the File menu. Find the "Instrument Libraries" folder under the Libraries folder in the Finale98 directory, and choose General MIDI.

If you are not using a General MIDI device, you might want to Libraries folder to see if your specific device is listed. If so, choose it and the display will change to names of timbres for your situation. If you do not see your device on the list, you may want to create a custom grid that will support your instrument. If you want to create your own list from scratch, simply choose "new instrument" from the instrument pop-up menu and enter the names of the instruments from your device's listing and the corresponding patch (program) numbers. Save it by choosing "Save Library. . ." from the File menu.


Once you've established the transpositions for your instrumental staves, you can tell Finale whether or not it should display the full score in its transposed form. Choose "Document Options" from the "Document Settings" submenu of the Options menu. Select "Display score in concert pitch." If this option is selected, all music appears in its untransposed form (concert pitch). When this checkbox isn't selected, any staff you've defined as a transposing staff will appear in its transposed form, just as it will when the part is extracted.

Practice now with each of these settings in the Instrument List Window. Use the music you created in Project 10. Be sure to try the MIDI playback to see if any changes you made in the Instrument List Window worked.
 

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Step 6: MIDI Step-Time and Real-Time Recording


So far, we've experimented at length with the entry of notation using just the mouse. Now we return to note entry, but this time using the MIDI keyboard.

Step-Time Note Entry. This approach is very much like what we did earlier, but faster. Instead of using the mouse to click on the note and markings palettes, and then click on the staff to indicate pitch and location information, we can use the mouse or even just the typewriter keyboard to select the note or rest value and then use the keyboard (or other MIDI device such as a MIDI guitar or wind controller) to enter the value. For instance, if you had a long series of sixteenth notes to enter, step them in by selecting the sixteenth note in the notes palette and then playing each note value on the MIDI instrument. You don't need to play the values in tempo in real time, just step them in at your leisure--hence the term "step-time."

Finale provides options for not using the mouse at all. First choose the "Speedy Entry" tool from the Main Tool Palette:
  Then click on the measure you want to enter notes. First play the note from your keyboard, and then select the note value by choosing numbers from the number keypad on the typewriter keyboard: 1=64th note, 2=32nd note, 3=16th note, 4=8th note, 5=quarter note, 6=half note, 7=whole note, 8=double whole note. The "backspace" key selects rests. The "." chooses dotted note options, and the "-" flat, the "+" sharp, and the "=" tie. Check the Finale Manual for other keyboard options. Experiment with step-time note entry for a little while, especially on passages of notes that have many repeated note values. It is amazing how fast you can get at entering notation this way!

Special Note: If you don't have a MIDI device, you can also use the mouse to enter notes using the keyboard graphic. Under the "Speedy" menu, de-select the "Use MIDI Keyboard" item. Now you use the keypad to enter note names, and the number pad to choose the value. Experiment with this to see how the letters on the keypad correspond to the note names on the staff.

Real-Time Note Entry. This approach--called "HyperScribe" in Finale--is great if you are relatively comfortable with performing music in real time on a MIDI device. This technique is by far the fastest note entry approach and is highly recommended. It takes a little practice to get use to, especially considering the various response behaviors of the MIDI instrument and the tolerance the software provides for the nuances of live performance; however, the time it takes to do this can be well worth it.

The second option is the "Playback" (again, chosen from the "Beat Source" option on the HyperScribe menu). Choosing "Playback" as your beat source means that Finale will play a "click-track" for you while you record and allows you set the tempo for recording, and the source which indicates to Finale that you are ready to record. Choose "Any MIDI data." This means that once you hit any key on the keyboard, it will begin recording.

Continue adding to your musical score and enter the notes experimenting with both steptime and realtime recording using the information described above.

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Step 7: Special Features


We have now covered many of the features of Finale. There are a few special features that are worthy of note:

You can also alter your staff from other than the standard 5-line staff. You choose these options from the "Staff:" menu
 

  • Advanced/Custom Editing the Score.  One excellent feature Finale has is the ability to create "non-standard" notation.  You can change note heads to virtually any item in Finale's arsenal of fonts.  To do this click on the Special Tools Icon (the one with the saw, hammer, etc...) in the Main Window. 

  • Click on the icon with the "x" as the note head.  Then, click on a measure.  Notice that the note heads all have boxes next to them.

    Select a note by double-clicking the box.  A new window will appear prompting you to select the new note head.  Hit OK.

    That's all there is to it! 

    Experiment with the other tools in the Special Tools Palette.  You can change almost every aspect of your music from within this box;  from nudging that flat a little more to the right or changing the size and length of the beams.  For more information, consult the Finale98 manual.

    Add a simple percussion part to your score. Map the sounds to the pitches, and create good looking notation to go with it. This can be basic or as crazy as you like. Enter this using your favorite manner: point and click; step-time, or; real-time.  Use the tools mentioned in the Advanced/Custom Editing section and apply them in your work.
     

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    Step 8: Printing a Score and Parts

    Printing a score and a set of parts is often the final step in using a notation package like Finale. We end this project with a few activities related to final printing.

    Final Sample Assignment  Using your newly edited music, extract one of the parts. Also print and turn in a paper copy of the score and a paper copy of one of the parts which you extracted.