Interface Cheatsheet:

Fig. 1
File Menu

New:  Creates new files

Open:  Opens an existing Flash file

Open as Library:  Opens a Flash project for use as a library for the current project

Close:  Close Project

Save:  Saves current project

Save As:  Saves current project in a location of your choice

Revert:  Opens the last saved version of current file.  (changes will be lost!)

Import:  Imports any external media into the current project.  (images, sounds, other flash files, etc...)

Export:  Exports current project as a Flash movie (*.swf) QT movie (*.mov), animated GIF or other format

Export Image:  Creates a static image from the current content on the Stage

Publish Settings:  Allows you to adjust settings for the Publish command, as well as defining what formats the current project will be published as

Publish Preview:  Previews what will be published.  Good for testing!

Publish:  Publishes current document

Page Setup:  Printing Options

Print Preview:  Previews object to be printed

Print:  Prints current document

Send:  Allows you to send the document via e-mail

Preferences:  Lets you personalize Flash

Assistant:  Allows you to set drawing tools parameters

Exit:  Exits Flash

Fig. 2
Edit Menu

Undo:  Reverses last action

Redo:  Reinstates the action from the last "Undo"

Cut:  Cuts selected material and places into the clipboard (single frame or object)

Copy:  Copies selected material into clipboard.  (single frame or object)

Paste:  Places material in clipboard onto Stage.  (at stage centerpoint)

Paste in Place:  Places material in clipboard onto Stage (at point copied from)

Paste Special:  Pastes content from Flash into another  program

Clear:  Deletes selected items on Stage

Duplicate:  Creates a copy of selected items on the Stage

Select All:  Selects everything on the Stage

Deselect All:  Deselects anything on the Stage

Copy Frames:  Copies frames selected and places them into clipboard  (multi frames)

Paste Frames:  Pastes frames selected using the Copy Frames command and places them into the timeline at point specified.

Edit Symbols:  Allows you to edit Symbols  (reverts to Edit Movie while in Symbol Edit Mode)

Edit Selected:  Allows you to edit currently selected object.  

Edit All:  Makes all content available for editing

Fig. 3
View Menu

Goto:  Allows for navigation within the current project.  Allows you to go to various frames or Scenes.

100%:  Views movie at actual size

Show Frame:  Makes entire stage visible

Show All:  Makes all objects on the stage visible

Outlines:  Turns all objects into outlines w/o fills.  Usefull for placing objects over one another.

Fast:  Turns off Antialiasing

Antialias:  Turns on Antialiasing for ALL objects.

Antialias Text:  Turns on Antialiasing for TEXT only.

Timeline:  Toggles the viewing of the Timeline on/off

Work Area:  Toggles the viewing of the workspace on/off

Rules:  Toggles the viewing of rulers

Grid:  Toggles the viewing of the Grid (grid setup is in Modify Movie command)

Snap:  Allows object to be automatically "snapped" to grid points.

Show Shape Hints:  Shows where shape hints are on a specific object.

Fig. 4
Insert Menu

Convert to Symbol:  Converts selected object into a Symbol

New Symbol:  Creates a new symbol and enters symbol editing mode.  (movie clip, graphic, or button)

Layer:  Creates a new layer above currently selected layer

Motion Guide:  Creates a motion guide layer for currently selected layer.  (animation path)

Frame:  Creates a new frame at insert point

Delete Frame:  Deletes currently selected frame

Keyframe:  Inserts a keyframe at currently selected frame

Blank Keyframe:  Inserts a blank keyframe at currently selected frame.

Clear Keyframe:  Removes any keyframes selected

Create Motion Tween:  Creates animation between any two Keyframes (morphing, movement, color changing, etc...)

Scene:  Inserts a new scene into the Flash movie

Remove Scene:  Removes current scene

Fig. 5
Modify Menu

Instance:  Opens Instance properies box where you can configure the properties of the selected instance

Frame:  Set properties for selected frame (actions, tweening, sounds, etc...)

Layer:  Set properties for selected layer (name and type of layer)

Scene:  Set the name for selected Scene

Movie:  Set properties for current movie (background color, grid size, movie size, etc...)

Font:  Selects or modifies font for selected text

Paragraph:  Sets properties for selected text block

Style:  Sets font styles

Kerning:  Sets spacing between letters

Text Field:  Sets properties for a selected text field

Transform:  Submenu with options for modifying an object (scale, flip, rotate, etc..)

Arrange:  Arranges selected objects on stage from front to back

Curves:  Submenu for editing lines

Frames:  Modifies currently selected frames.

Trace Bitmap:  Converts any image to s vector based graphic

Align:  Aligns currently selected objects on stage as defined by user

Group:  Groups selected objects

Ungroup:  Splits a group.

Break Apart:  Converts text to editable shapes,  breaks a symbol into shapes

Fig. 6
Control Menu

Play, Rewind:  Plays current movie, Rewinds movie to start

Step Forward, Step Backward:  Moves playback head forward or back a frame

Test Movie:  Previews current movie as if it were being exported (entire)

Test Scene:  Previews current Scene as if it were being exported (current scene only!)

Loop Playback:  Loops entire movie

Play All Scenes:  Plays all scenes in current movie

Enable Frame Actions:  Lets the timeline react to any actions scripted into the frames

Enable Buttons:  In play mode, buttons will work.  Normally, smaller movies and buttons need to be previewed using the Test Movie/Scene command
 
 

Fig. 7
Libraries Menu

This menu opens up pre-made objects that come with Flash

The items you create are placed in the Library that is found under the Window menu.

Fig. 8
Window Menu

New Window, Arrange All, Cascade:  Viewing options for floating windows in current movie.

Toolbar:  Opens up the Toolbar window.  

Inspectors:  Opens up one of many windows that allows you to view and or configure objects

Controller:  Opens a window for movie playback controls

Colors:  Opens a window with selectable colors for use in Flash

Output:  Opens a window that shows information about the Flash movie as it runs.  Useful for debugging your movies.

Library:  Opens a window that contains the items stored as symbols in the current flash movie

Fig. 9
Help Menu
  
Online Help menu system for finding your way around Flash.  Includes tutorials and the like for simple to advanced topics.